Spell Redesign: Find the Path

Let’s do something simple, eh?

A whole 6th level spell to tell you how to get to a place, but only if you’re familiar with it, and it hasn’t moved,

In a game with no exploration system.

Concentration, of course.

My Version (Better)

This rather tricky request from buddies in Aaron’s server proved less tricky with the tried-and-true method of beating my head against the wall. 5e has no default exploration system, so providing benefits to an exploration system is nearly impossible. Or so I thought.

See, third party exploration systems (like my own) do depend on checks in some capacity. For those with similar benefits to my own, succeeding on said checks supplies you with loot, boons, blessings, a whole bunch of goodies. It also makes your journey more pleasant overall. So by wording the spell to help you along certain win conditions, I can at the very least make it compatible both with my designs, and the designs of anyone with a similar development or solution at the table.

My Version (Even Better)

Now it’s a decent prep spell for all campaigns.

Go nuts.