We had our second session of the sky pirates campaign, a bit shorter and straightforward than the first, but just as fun nonetheless. It’d been two weeks since the previous session so we have plenty of time to discuss what was going to happen next time, giving me plenty of time to prep. The party wanted to go on a raid! They had a bigger, tougher ship, more units, they just gained a level, and they wanted to try everything out!
Just to make things easy on them I explained where a prime location for raiding was. Between Joro and Rengkir , perhaps a bit to the west, was a large concentration of Brestrel camps and resources. If the call for reinforcements went out, convoys and ships could travel in either direction. Think of it as an invasion platform. I asked whether they wanted to hide behind an advance line wafer convoy to pass by, or just take the direct approach. The players wanted blood this evening; they wanted to hit the first thing they could see.
I told them they could see a medium-size ship and a small size ship a ways off. True to form, Alistair sent his hawk familiar Zeus on over. Both ships were very lightly armed, with ballistae and muzzle loaded swivel guns. Below however, was a large military convoy. There were two significant units of archers (one of which was actually riflemen), along with several wagons (two of which had a large number of swivel guns attached). I mentioned this was atypical for a convoy.
“Given the lightly armed ships, and heavily armed convoy” they asked, “would it be reasonable to assume they’re carrying some valuable equipment?” I told him that was well within the realm of possibilities. I try to stay away from giving a straight or certain answer by and large. Obviously I don’t do this for things at the players would have good reason to be certain about, but for everything else, I always want to leave room for surprises (even if it’s the equivalent of a supply closet).
It’s the typical setup; Braka hops on the Ornithopter, which speeds him onto the small ship as he attacks the ship’s mage. Alistair and Gloridrod are commanding their forces on the major ship. This was our first time use Matt Colville’s Warfare system, and the players grokked it pretty quickly. Their boarders (a cavalry-style unit I designed) attacked the medium ship’s crew, preventing them from firing on their ships. The major threat, then, came from the archers, riflemen, and cannoneers below. The party focused down the crew of either given ship, neglected the units on the ground, at first. Alistair boarded the medium ship while Gloridrod fired on the various mages and crewmen that attempted to stop him. Braka had the attention of everyone on the small ship, as they desperately tried to stop him from killing the only men on board who could harm the raging lycanthrope.
Once the ground units were up, they fired on the ships and their units. Additionally, a mage began using Battle Magic against them, as lightning and thunder stormed around their ship. This quickly freaked out the players, and they started splitting attacks. Gloridrod wanted to ask if there was a way he could affect the units on the ground. I told him it was certainly possible, but it’d rely on his creativity and the circumstances at hand. It was right up his alley; he asked whether the cannoneers had an barrels of gunpowder or something similar around, and of course they did! He asked if he could fire on it, I told him to make an attack roll with disadvantage based on his distance from it. He still hit, and I had to come up with something on the fly. I rolled a d6, determining the number of rounds -1 it’d take for the powder to detonate, unless the unit stopped it. I rolled a 1, so the unit immediately took a casualty! Gloridrod elected to repeat this process a few times as other units focused the cannoneers down, disbanding the unit right as the medium ship’s crew was dealt with.
Once again, the split-second decision of “Let’s take the ship we just cleared!” was made, and the players retreated. I did my due-diligence as a DM and mentioned they could fire on the archers (who had less range than they) until they retreated or disbanded, allowing them to take the loot. The party elected to retreat anyway, satisfied with selling the medium ship they’d taken and not risking the fury of whatever High Mage still lurked on the ground.
They returned from the raid, sold off the medium ship, replenished their lost crew, and set about planning. the party wanted to enjoy some combat that didn’t involve mass combat (I was expecting this), and asked Arales if he could point them in the right direction. He asked them some questions about what locale they’d prefer to go dungeon delving in, what sort of target they’d hit, and directed the party to a fortification on Brestrel’s southern border. The party determined whattheir crew would be doing in the meantime, set up a rendezvous point a day’s walk from the fortification, and told the crew to meet them back in five days.
the party made it to the fortification, of which I’ll post a graphic representation below. It seemed to be a kind of training/recruitment camp for the Jackal Legion, and the party spotted one representative of the Jackal Legion directing training. What happened next, happened last night, in the third session.