Weekly Statblock: Ebrietas

Ever on my Bloodborne kick, I made this creature on vacation for a session that same day. 

The party was Dennis playing Asura, Chris playing Alan, Matt playing Sael, and two others from our primary group! My friends Caleb playing Kevlier and Megan playing Kieron joined us for the session, bringing a Druid and Paladin to play.

I'll probably go into the non-combat details of that session some other time (I tried out some new storytelling techniques), but for now, the boss of that session is here.

Ebrietas.jpg

So, you wanna stat Gods? This is a good start! Ebrietas's strategy for attacking is pretty simple. First, cast Crown of Stars. The sooner you cast it, the more mileage you'll get. 4d8 as a bonus action every round is nothing to sneeze at, and her +12 bonus to hit makes it fairly consistent. Next, start using legendary actions for Magic Missile. There were 2 paladins in the party facing Ebrietas, both with high armor class. You can already see where this is going. If you really focus a single person, it can end up somewhere around 30 damage per round. That accelerates to 60 once Ebrietas drops below half hp.

After the first round, start blowing other high level spells. Synaptic Static is devastating, dealing psychic damage and producing a pretty negative effect on a failed saving throw (which is intelligence, not a common save). Maelstrom was also excellent. The creek in Ebrietas's lair widened to accompany the Maelstrom's size, and at a 30 ft radius, it was excellent for area denial. Area denial works both ways, of course. That is, until, Ebrietas starts using her "Fly" legendary action. 80 feet of movement easily carried her from one side of the lair to the other.  I did end up using Chain lightning, but against my players in particular that was sort of a bad idea.

The Rune Spells are a subsystem I designed, the Elsry rune being the most esoteric (on purpose). I used it several times to Halt (the second level variant of the rune) Alan, freezing him in time. Once a character interacted with him however, he was good to go. I think I used Halt all 3 times she was able to cast it, and all on Alan. That’s all that kept her alive for so long, he’s such an absurdly tanky character.

This was a beast of a creature; I’m happy with how she worked out.